## math.floor, math.ceil, math.roundEdit

[number] math.floor( [number] value ) [number] math.ceil( [number] value ) [number] math.round( [number] value )

Returns the specified number respectively rounded down, rounded up or rounded to the nearest integer.

## math.clampEdit

[number] math.clamp( [number] value, [number] min, [number] max )

Make sure that *value* is between *min* and *max*. If *value *is inferior than *min* or superior than *max*, it is brought back to the closest boundary.

## math.randomrangeEdit

[number] math.randomrange( [number] lower, [number] upper )

Generate a random real number (a float) between *lower *and *upper*.

(Until CraftStudio Beta is released) you need to initialize the random number generator by placing the following line anywhere in your code before using math.randomrange() or math.random().

math.randomseed( os.time() )